Connections

Connections system is in place to manage various assistance requests by PCs for ingame organizations (guilds, state agencies, underworld organizations, churches etc..). When PC calls for his Connections to assist him in his quest, he is asking for favors or issuing orders to the organization. How much exactly PC is able to forward his agenda depends on results of his roll and capabilities of the given organization.

Every PC may call on her Connections only 3 times per module.
Connections do not require any feats, themes or background spending to work. They’re completely up to Dungeon Master and the player to justify.
General guideline, every newly made PC is either:

  • an acting member of single large organization
  • or an “associate” (see below) of two large organizations
  • or maybe a high-ranked member of some small and/or local, not very resourceful organization.

Every time you call on your Connection, a Connection roll is made to see whether your demand was fulfilled. The roll is usual d20 check with modifiers against set DCs.
Success means organization fulfilled PC’s request, or at least did what it could to fulfill it.
Failure means organization either refused to cooperate with PC, or it was unable to complete the objective for whatever reasons.

DCs:
8 – Easy. Something easily achievable for organization – like something it routinely does, and/or does not require significant resource dedication.
13 – Moderate. Something that requires serious effort and resource dedication from organization to achieve, but is well within the limits of organization’s capabilities.
18 – Hard. Something requiring very serious, whole organization-spanning effort to complete. This DC is set to “automatic failure” unless PCs are able to provide some bonus to the roll. Without bonus-providing circumstances, the given organization representative will not even bother trying on PC’s behalf.

Bonuses:
+ 1 – successfull mini skill challenge to conciliate the representative with PCs.
+ 1 to + 4 – one of PCs is an acting member of given organization. The exact bonus varies and depends on PC standing within the organization hierarchy:
+ 1 – PC is an “associate”, known for collaborating with organization, but not an actual member. Examples: fellowshipper in Church, freelancer agent in Intelligence.
+ 2 – PC is an acting member of organization. Examples: monk or priest in Church, full-time agent in Intelligence
+ 3 – PC is one of high-ranked members of given organization. Examples: Abbot in Church, Cell Leader in Intelligence.
+ 4 – PC is one of the leaders of organization. Examples: Bishop in Church, City Resident Agent in Intelligence.
Take 10 on Connections check – allowed if PC is THE leader of given organization. Taking 10 means PC’s standing within hierarchy allows him to issue orders, and PC is the final authority of the given organization. Any actual member of organization of standing 3/4 can be an example of it, but the part of organization he is able to issue orders to differs. Abbot can issue orders to his monks, Bishop – to several churches and monasteries in the given region.

Penalties:
0 to -2 – Ex-member, depending on what terms did PC and organization part ways.
-1 to -4 – given representative is unfriendly towards the party. The exact penalty depends on “unfriendliness”.
(no assistance whatsoever) – PC was exiled from organization for very serious transgression, or maybe organization is outright hostile toward the PC.

(more to come)

Connections

Homebrew Hamsters ak47